The
Pirate Syndicate
No Flag. No Mercy.
The empires have their admiralties, their chain of command, their very impressive dress uniforms. The Syndicate has something that actually wins battles: information, speed, and the willingness to use both before the other side has finished issuing orders. Syndicate captains do not wait for permission. They do not hold formation out of tradition or advance according to a plan drafted by someone who has never smelled cannon smoke. They read the sky, they read their opponent, and they move the moment the opening appears, because in this business the opening only appears once.
What makes the Syndicate genuinely feared is not its firepower. It is what it knows before the battle starts. Syndicate agents move through enemy crews and supply chains long before the fleets sight each other, cataloguing weaknesses, mapping systems, identifying the one component that an opposing captain cannot afford to lose. When the moment comes, that knowledge lands like a blade in exactly the right place, and the enemy is still trying to understand what happened while the Syndicate is already gone.
Syndicate vessels are built around this philosophy. Fast, unconventional, modified for interception and escape rather than grinding line engagements. No two ships look alike because no two captains think alike, and the Syndicate has never seen a reason to standardize what is already working. The chaos is not incidental. It is the point. You cannot prepare for what you cannot predict, and nobody in the sky is less predictable than a captain who answers to no one and owes nothing to anyone except results.
If you thrive on disruption, exploit every weakness, and prefer to outthink your opponents rather than overpower them, the Pirate Syndicate is ready to sail under your command. Browse the complete Syndicate collection below.
Physical Miniatures
Download Digital STLs
(Coming Soon!)

